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A Study for Introducing Korean and Indonesian Traditional Music Instruments through Edutainment Program for Children and Parents of Mixed Race Family

목차

1. Introduction of research
2. Purpose of research
3. Research scope and limitation
4. The output of research
5. Method of research
6. Content references
6.1 Multimedia interactive program
6.2 Traditional music instruments from Korea
6.3 Traditional music instruments from Indonesia
7. Analysis of several multimedia programs
7.1 Question genie for English
7.2 Gabriel Knight II: The beast within
7.3 The get the glass interactive game
8. Research findings from analyzing step
9. The interactive multimedia project description
9.1 Main idea
9.2 Form and approach
9.3 The content structure
9.4 Structure, storyline and gameplay
9.5 The visual design
10. Conclusions
11. Bibliography

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