Design and implementation of real-time physics simulation engine for e-Entertainment
- 주제(키워드) Data-driven simulation , Deformable bodies , Design and implementations , Functional components , Large-scale modeling , Real-time physics , Rigidbody dynamics , Simulation components , Deformation , Engines , Rigid structures , Computer simulation
- 관리정보기술 faculty
- 등재 SCOPUS
- 발행기관 World Scientific Connecting Great Minds
- 발행년도 2013
- 총서유형 Journal
- URI http://www.dcollection.net/handler/ewha/000000097656
- 본문언어 영어
- Published As http://dx.doi.org/10.1142/S1793962313400023
초록/요약
We present our recent research results regarding the designing and implementation of real-time physics simulation engines, which aim at developing physics-inspired e-entertainment such as computer games, mobile applications, interactive TV and other smart media in Korea. Our real-time physics engine consists of three functional components: rigid body dynamics simulation, deformable body simulation, and data-driven physics simulation. The core simulation techniques to realize these simulation components include real-time collision detection and response, large-scale model simulation, and character model control. In this paper, we highlight these features and demonstrate their performances. We also showcase some of the gaming applications that we have integrated our physics engine into.
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