Internet Gaming Disorder in China: Biomedical Sickness or Sociological Badness?
- 주제(키워드) Internet gaming disorder , Internet addiction , China , youth , DSM-5 , deviance
- 등재 SSCI, AHCI, SCOPUS
- 발행기관 SAGE PUBLICATIONS INC
- 발행년도 2016
- 총서유형 Journal
- URI http://www.dcollection.net/handler/ewha/000000129851
- 본문언어 영어
- Published As http://dx.doi.org/10.1177/1555412014568188
초록/요약
Internet addiction in China and elsewhere is considered a serious social problem. In China, some psychiatrists have claimed 10% of all Internet users60 millionare potentially addicted to the Internet. Following on the heels of the publication of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), this qualitative-based research article critically investigates the new concept Internet gaming disorder, a category recently included in the DSM-5 as a condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder. This article takes up this challenge and responds in the following way: When we investigate the social existence of online gamers labeled Internet addicts in China, and then subject their social existence to the DSM's own definition of a mental disorder, we discover not a clearly understood mental disorder called Internet gaming disorder but more so an issue of social deviance.
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