Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control
- 주제(키워드) 3D graphics , animation , computational geometry , computer graphics , object modeling , physics-based modeling
- 지원기관 Ministry of Education
- 관리정보기술 faculty
- 등재 SCIE, SCOPUS
- 발행기관 IEEE Computer Society
- 발행년도 2017
- URI http://www.dcollection.net/handler/ewha/000000156055
- 본문언어 영어
- Published As http://dx.doi.org/10.1109/MCG.2017.4031066
초록/요약
The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking. © 2017 IEEE.
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