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교육체험 강화를 위한 온라인 뮤지엄 전시디자인 연구 - 포크와 디어킹의 맥락적 학습모형을 중심으로 -

A Study of Online Museum Exhibition Design for Reinforcement of Educational Experience - Focus on Falk and Dierking's Contextual Model of Learning -

초록/요약

In the age of digital transformation, online museum exhibitions have attracted more public attention as a new method of museum education with the convergence of digital technology. This study intended to specify how to reinforce the educational experience of online museum exhibitions, based on Falk and Dierking's contextual model of learning. First, theoretical reviews, regarding the changing role and education of museums, online museum exhibitions, the contextual model of learning and smart learning, were conducted. Based on Falk and Dierking's contextual model of learning, characteristics of Online Museum Exhibitions were developed, which is personalization, interaction, viewing, mobility, information characteristic. With these, case analysis were carried out. After then, the results were following. First, online museum exhibition did not support individualization elements in personal context. Second, most of the ways of interacting with others in a sociocultural context were through link sharing and educational contents on video platforms. Third, in terms of physical context, the online museum exhibition supported viewing behavior by zooming in on the work. And also It supports mobility by discontinuous transitions rather than continuous transitions. It also helped to recognize information about the exhibition through audio-visual information elements such as text, image, audio, and video. Finally, the direction of online museum exhibition in terms of contextual learning to reinforcement of educational experience is as follows. First, temporary exhibitions of online museums require database-based personalized services to build an educational environment tailored to individuals in terms of personal context. Second, in terms of socio-cultural aspects temporary exhibitions of online museums require services to share experiences to intereact with learners. And it also requires educational programs through various platforms. Third, in order to support viewing behavior in online exhibitions in terms of physical context, viewing elements, mobility elements, and audio-visual information elements should be actively utilized.

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